Cure renders the hero almost as immune to disease/poison as the orc, and invigorate is a nice buff if you find that you have full mana that would otherwise just be wasted. This build with Elcor's Aura as a skill gets to refill its healthbar over and over for nearly free, and synergizes very well with high tier units that also get topped up for free with 300+50 healing on every unit in the bubble of Heal Group. Technically not an assassin, but gets access to assassination in time for it to be very usable as one by level 40. Being naturally immune to disease and poison puts them in a place where they can't be easily taken out or slowed down by common status, access to Chaos Magic lets them Drain Mana of any opposing wizard heroes removing their entire threat, and demolition exists for high level builds when you run out of other things to invest in, letting them destroy towers in a few hits.ΔΆ) Dark Elf Healer. I've built a variety of assassins attempting to optimize them at each level cap and for each purpose. I don't think it's possible for any other melee build to contend with them, but I've also tried a variety of other methods like Tinkers using full engineer&towers that can't be assassinated (but just makes them siege fodder), or merchants that attempt to swarm the assassin (which tends to just give the enemy free gold). Assassination as a skill is clearly overtuned, not only being the absolute best melee combat skill for damage but also giving 85gold per trigger. This has been on my mind for the past 15 years or so. Originally posted by "TheGreatSanguini":Unfortunately, at least 80% of that theorizing time has been "how can any character compete with Assassin?"
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